Text Rendering
Implemented
The core text rendering system has been implemented as part of the Debug Overlay. The same pipeline can be extended for general-purpose UI text.
Draw text on screen for health, score, and debug info.
What's Done
- Font loading (TTF via stb_truetype)
- Bitmap font atlas generation (512x512, ASCII 32-126)
- Screen-space text rendering (orthographic projection via push constant)
- Configurable color per text call
Remaining (Future)
- Configurable font size (currently fixed at 20px)
- Text alignment (left, center, right)
- Multiple fonts simultaneously
- Unicode support beyond ASCII