Collision Detection
Implemented
This feature is implemented using Jolt Physics via joltc.
Collision detection is handled by Jolt Physics through the Collider component and PhysicsSystem.
What's Implemented
- Box collider — axis-aligned box with configurable half-extents
- Sphere collider — sphere with configurable radius
- Capsule collider — capsule with configurable half-height and radius
- Cylinder collider — cylinder with configurable half-height and radius
- Plane collider — infinite plane with configurable normal, distance, and half-extent
- Broad-phase optimization — Jolt's built-in broadphase with two layers (moving/non-moving)
- Continuous collision — handled internally by Jolt Physics
See the Physics feature page for usage examples.