Third-Person Camera
Implemented
This feature is fully implemented.
Orbit camera that follows the entity at a configurable distance, with scroll wheel zoom.
How It Works
When Camera.Mode = 0 (third-person, default):
- Orbit distance is calculated from the offset vector length
- Scroll wheel adjusts the orbit distance, clamped between
MinDistanceandMaxDistance - Yaw and Pitch define spherical coordinates around the entity
- The camera eye position orbits around the entity's
Transformposition