Hot Reloading (Assets)
Planned
Asset hot reloading is not yet implemented. Game logic hot reloading is available now via make dev — see Hot Reload.
Detect file changes and reload assets (meshes, textures, shaders) at runtime.
Planned Scope
- File watcher for asset directories
- Automatic reload of modified meshes, textures, and shaders
- Shader recompilation on save
- No application restart required