Quick Start: Build Your First Playable Scene
This tutorial sets up a simple third-person playable scene with:
- camera-relative movement (
WASD) - jump (
SPACE) - physics collision against the ground
Your game setup lives in game_logic/Game.cs inside Game.Setup(World world).
1. Open Game.cs
2. Create a Player
Spawn a blue capsule mesh and add movement, camera, collider, and rigidbody components:
3. Add Ground + Light
4. Register Systems
System order matters. Keep physics before camera/render sync: