Inspector Panel

The Inspector panel shows the selected entity's name and components. Use it to configure entity properties, add new components, and remove existing ones.

Entity Name

The entity name appears as an editable text field at the top. Type a new name and press Enter to rename the entity.

Components

Each component is drawn by a registered ComponentDrawer that provides:

  • A colored header with the component name
  • Editable fields specific to that component
  • Right-click on the header to Remove Component

Component Colors

Components use colored icon accents in their headers:

ComponentColor
TransformTeal #4ec9b0
PointLight / DirectionalLight / SpotLightAmber #f59e0b
CameraPurple #9b59b6
ModelRendererBlue #3b82f6
AnimatorMagenta #e91e63
RigidBody / CollidersRed #e74c3c
ParticleEmitterPink #ff69b4
AudioSource / AudioListenerGreen #1db954
NativeScriptTeal #00d4aa

Transform Controls

The Transform component uses a 3-field layout for Position, Rotation, and Scale. Each axis has a colored button:

  • X — Red (#f44747)
  • Y — Green (#4ec9b0)
  • Z — Blue (#3b82f6)

Drag to adjust values. Click the axis button to reset that axis to its default.

Asset Fields

Components like ModelRenderer and AudioSource accept file paths. You can:

  • Type a path manually
  • Use the file browser button (macOS native dialog)
  • Drag a file from the Asset Browser onto the field

Add Component

Click the Add Component button at the bottom of the Inspector to open a popup menu listing all available components. Only components not already on the entity are shown.

For details on each component's properties, see the Components section.