The SafiEngine Editor
The editor is the same engine binary running with the debug UI on and a
project loaded. There is no separate editor process: Edit mode pauses
gameplay so you can author the world; Play mode runs it. A shipped game is
that same binary with the debug UI off, loading a bootstrap.json instead of
showing the Hub.
This section is the user-facing guide to the editor and grows as each milestone lands. For the API reference of individual modules see API ▸ Editor; for the long-range plan see the Editor roadmap.
Run it
What's shipped
The status below mirrors the roadmap; each entry links to the guide page or API docs once it lands.
"Substrate" means the engine APIs are in place and only the UI is pending.
See also
- Hub — create and open projects
- Editor roadmap — milestone-by-milestone plan
- API ▸ Editor — module reference